Filip Strugar

Results 10 issues of Filip Strugar

Hi! Thanks for the great lib. Just trying to compile some HLSL code, stumbled upon this one.

bug
generated code

One of the main issues trying to compile a couple of generic HLSL functions with HLML was swizzling. https://github.com/redorav/hlslpp has a templated solution to this and it looks like a...

feature request
generator
generated code

Hi! I'm playing with https://developer.nvidia.com/orca/amazon-lumberyard-bistro dataset and meshoptimizer and I've noticed this particular failcase related to the way the corners were authored. For example, here is the original chair mesh:...

enhancement
simplification

Unlike in HLSL, HLSL++ will still pack all types in 16b n128, even if running in HLSLPP_SCALAR. That breaks the C++HLSL interop with constant/structured buffer packing which is an useful...

question

Please note that this codebase is no longer being updated and has been superseded by https://github.com/GameTechDev/XeGTAO which is, in most use cases, better and faster screen space ambient occlusion implementation.

Hello - what is the code license for this project? (might be a good idea to add a LICENSE file :) )

Bounding sphere visibility test.

enhancement
help wanted

R4 is now using Renesas RA4M1 main processor and ESP32-S3 co-processor. Thanks!

Hi, thanks for a really great library! I stumbled upon a couple of compile warnings when compiling with the latest DXIL: > FFX_ParallelSort.h(266,13): error: redefinition of 'i' shadows declaration in...