Filip Strugar

Results 24 comments of Filip Strugar

Hi @BattleAxeVR sorry for the late response. I completely understand your frustration - I'll start poking people a bit more about it; I do all the core coding on the...

Thanks @jarvism-nv I knew I was missing something here :D Hope it works, @BattleAxeVR let us know! (off topic below) >But mainly, I like being able to write unit tests...

Hi @SamuelTallet - thanks for the idea! We could hack it as a mild post-process thresholded blur just before tone mapping. Wouldn't be physically correct but better than nothing. I'll...

Thanks for the info! We are only able to test with VS 2019 and VS 2022 but updating & cleaning up imgui seems like a good idea anyway so I'll...

Omniverse team would have to integrate them so they would be the right people to approach about it :)

Hey sorry it took me ages to answer :) I'll reopen until we actually have solution for real-time caustics - that's one of the "holy grails". You'll get caustics in...

It's not by accident (well ok everything's by accident in a way😆) - if you leave it for long enough to accumulate enough samples, it'll converge to the ground truth...

> What I meant is if we have a mesh with shell which is used to simulate tinted glass in reference mode we get transparent shadows > But in real-time...

Thank you! I've just added it to the list of tasks. I don't know when I'll get around to do it, but it shouldn't be too complicated. I'll leave the...

Thanks for the report - that's definitely a bug and I could reproduce it. I'll leave this open as a reminder, although it is a low priority.