Fritz Webering

Results 12 issues of Fritz Webering

**Brief outline of the bug** With `/handler config=full or existing`, an assignment like `key/.style={stuff}` should only set the style if `key` exists in the current path or somewhere in the...

pgfkeys

Make .expand* keys use relative paths if the original path was relative. Signed-off-by: Fritz Webering **Motivation for this change** Fixes #1143 **Checklist** Please [signoff your commits][git-s] to explicitly state your...

**A feature like `.is choice`, but the code of the choices is executed later, and not when assigning the value** The idea is from [Juan on tex.sx](https://tex.stackexchange.com/questions/80015/save-choice-and-execute-later-in-pgfkeys), so I am...

Feature Request

Sometimes the G-code commands are sent out of order. They should obviously be in the following order: 1. Lift nozzle 2. Move to new position 3. Move nozzle down to...

## Description When trying to shut down the valheim server process cleanly in any one of the following ways, the `supervisord` process hangs: * Sending `SIGINT` or `SIGTERM` to the...

I'm trying to implement a few features that I hope you would find useful. However, the current indentation style with tabs vs. spaces appears rather random (see attached screenshot from...

Fixes #119. Dropping items when letting go from scaling was just the missing `break`. The hangle case is a bit more complicated because the drop command is initiated by checking...

This PR is **_not_** ready for merging. It is a working prototype for #115 that should serve as a basis for discussion and that should be reviewed by more experienced...

Description says it all. Should there be a `break` at the end of this line?https://github.com/legacyclonk/LegacyClonk/blob/a08f92720b055f29e1786b829c04ed4e837e3f4b/src/C4Object.cpp#L3599 I noticed this because my `COM_Jump` implementation copied that line and also dropped items when...

When pressing Special2 in the contents menu of a building, I would expect the whole stack of material to be placed in front of the door, maybe keeping one item...