Fritz Webering
Fritz Webering
Ah yes, that makes sense. Luckily I didn't encounter that behavior yet in my tests. But I see how it would be seriously annoying in a fight, or when dropping...
It is there since the first commit to this repository, so I guess someone must have thought that the dig key is underused when first inventing the JnR mode.
I've found another weird behavior connected to this: When hangling in a very low corridor and pressing Dig to let go, the clonk would start digging immediately after landing. But...
> * No engine behavior for [Dig] during climbing and hangling. This means, neither let go, nor drop inventory contents. > * Pressing [Down] to let go doesn’t set the...
Maybe a static function with three arguments for `cObj, xdir, pPlayer` would be more performant than a lambda. On the other hand, both the lambda and the static function are...
Okay, that makes sense, except that the failsafe will fail if you accidentally press Special2 when your hand is full. The only part I that feels a bit annoying to...
> Instead of just putting all items into inventory that fit, and ejecting the rest, the [Special 2] behavior with non-full inventory could change to only put into inventory what...
Does it help if you put a zero ohm resistor between the two nodes?
Okay, the problem is not in the build system or the AutoBuildMarlin extension (or maybe it is, you decide). The problem is that the zip files you get from https://marlinfw.org/meta/download/...
Okay, the file in question is apparently only present in the `bugfix-2.1.x` branch. Still, no idea why AutoBuildMarlin would try to open it.