Salman Alshamrani
Salman Alshamrani
- [x] Depends on #19379 In order to display failed scores with a sane total score and an accuracy that matches the one at the point of fail, `ScoringValues` is...
- Closes #19302 The previous code of best rank badge orders scores by `TotalScore`, which could be in different algorithms based on the score type (standardised for lazer scores, classic/stable...
- Addresses https://github.com/ppy/osu/discussions/19321 I was also hoping to remove `BeatmapInfo.MaxCombo` once and for all, but it appears that's not feasible due to the [`APIBeatmap` -> `BeatmapInfo`](https://github.com/ppy/osu/blob/f956955d4d66a6955cafdf066d1c4034b46c64ec/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs#L80-L88) conversion in `ScoresContainer`, which...
### Discussed in https://github.com/ppy/osu/discussions/19336 Originally posted by **Nekomosh004** July 23, 2022 Unlike Stable/CE, adjusting the volume in lazer keeps the options up when playing in osu!catch because we use the...
At face value, it is expected that this flag determines whether the beatmap track is loaded (i.e. `Track.IsLoaded`), but that's not the case, instead, it checks whether the beatmap track...
### Discussed in https://github.com/ppy/osu/discussions/19291 Originally posted by **Flamiii** July 22, 2022  So currently in playlists, when you hover over the '-' character next to a user's country flag, it...
- Closes https://github.com/ppy/osu/issues/18003 I've initially intended to look at just adding guards against non-present drawables, but the current logic for filtering out drawables was quite convoluted that I looked at...
- Closes #5200 Went with a hold delay of 500ms from real device testing, feels pretty well. The implementation behind this was to trigger a right click and "cancel" the...
- Closes https://github.com/ppy/osu-framework/issues/3271 - Resolves the font size discrepancy in https://github.com/ppy/osu/issues/17940 Adds support for CSS-style font sizing, allowing for our sprite text sizes to match 1:1 with CSS. As a...
Currently disabling the property would end up making the sprite text look unaligned instead: | | `UseFullGlyphHeight = true` | `UseFullGlyphHeight = false` | |----------------|:---------------------------:|:----------------------------:| | with margin | ![CleanShot...