Results 22 issues of Frederik

The current work on AMX with #6582 has made it possible to generate AMX instructions for various tile allocations on the emulator. However for the real hardware there's a `syscall`...

The current approach simply uses a list of erased stores to store components. Whilst this approach is fast on the surface, it leads to unnecessary complexity. Therefore this should be...

storage

Ok so my ideas for systems have come a long way. A few ground rules to clear. - Systems will always run in sequence. This cannot be changed. There are...

Currently presence are specified as `optional`, etc. Explore a different syntax such as `read`, this syntax is used by specs ecs and seems interesting to explore.

system

Because of the immutability guarantees on the iterated groups certain kinds of jobs, such as the ones to be executed in parallel will need to be buffered in a new...

system

Inserting a new group is a fairly uncommon operation. The benefits of having our views in the same order as the storages are inserted outweighs the cost of moving the...

low priority

So, there's a few issues with the current access specifiers and thoughts about how to implement command. Commands: The problem with commands is that each access specifier is supposed to...

system

I saw this comment on the cpp subreddit. It seems to have the right idea so I should give it some strong consideration. I should probably use the public api...

Archetypes are a way to identify components which belong together, a rough example could be. ```cpp struct player { // must be set for the ECS to figure out what...

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