Zsolt Jandzsó
Zsolt Jandzsó
Yeah, this is the only reason why I don't use this framework. I checked a few things with SpriteKit but unfortunately, the mesh support is way over my skills. Otherwise,...
I don't find anything also. I made a "starter" project with swift, but forgot to save it out and now all of my project code is in there. I'm thinking...
Tested, it really fixes the problem. Please merge it @rFlex :)
just set to a better resolution
I dont have any problem like this. Go and check your exported videos quality, how is it exported (not the setti gs, the real video file)
This is my settings: ``` assetExportSession.outputFileType = AVFileTypeQuickTimeMovie; assetExportSession.audioConfiguration.preset = SCPresetMediumQuality; assetExportSession.videoConfiguration.bitrate = 250000; assetExportSession.videoConfiguration.maxFrameRate = 24; assetExportSession.videoConfiguration.codec = AVVideoCodecH264; assetExportSession.videoConfiguration.size = CGSizeMake(360, 640); ``` i dont know wihtch version,...
Yes, you need to recode it on the phone. After record stop, i just make a SCAssetExportSession with a few video settings and call the exportAsynchronouslyWithCompletionHandler Easy, but its a...
I'm experiencing this as well. Also i found a solution: before you switch the capturedevice, just pause the recording. Like this: > - (IBAction)changeCameraClicked:(UIButton *)sender > { > if ([self.recorder...
There is a problem with your implementation, in my app its working fine in this case.
This issue valid in our case also :/