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A fork of loopy's ASM6, a 6502 assembler.

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In cases of stupid addressing like the PPU, addresses are usually written as `.db $20, $00`, as opposed to the usual way, due to having to write the high byte...

I tried to do "header guards" by using the IFNDEF directive, but the file ends up not being included at all Here's what I've done on the inc file: ```asm...

bug

[This has been discussed before](https://forums.nesdev.com/viewtopic.php?f=10&t=11973), but it's being brought up again because @morskoyzmey has proposed a solution... - [nesdev forums thread](http://forums.nesdev.com/viewtopic.php?f=2&t=17910) - [relevant diff](https://github.com/morskoyzmey/asm6/compare/ed63c803e3302c0858af807f4b8dc5b37382dab4...be0e053dea2f72a68fcfb02a2a7769bc9c5467ad?diff=unified) I'm not sure if this is...

enhancement

I've added a few new directives which should help when making hacks or patches: - Can now parse a header from an existing .nes file with `INCINES`, or import the...

This is relating to how strings written for NES, C64, and other game systems not exactly supporting the ASCII Standard for Text. The character mapping feature is to be made...

enhancement
request

Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify. I propose something like this (name is a...

Just wanted to note this here: you may find some, most, or even all of my commits here useful: https://github.com/koitsu/asm6f/commits/master An executive summary would be the following: - Bugfix: `INCBIN/BIN`...

- -u - -U > -L Create verbose listing (expand REPT, MACRO) -u will only expand macros (rept definitions are shown)... reduces .lst file size (without -U directive, -u keeps...

enhancement

The .cdl file is currently hardcoded to be created in the same directory as the input file. It should be configurable, just like the output file, list file, etc. Or...

enhancement