asm6f
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Character mapping / table support
Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify.
I propose something like this (name is a suggestion only)
REMAPTABLE font1
'A' = #$00
'B' = #$01
...
' ' = #$99
'\'' = #$9A
ENDREMAP
; ...
.db font1!'This is some string', $20, font1!'to be remapped.'
.db font1!'The raw $20 would not be changed.'
Could throw an error or warning if a character that is not in the table is used.
See also: Issue #5
welp, i'm a dummy.