Fredrik Ramsberg
Fredrik Ramsberg
Sorry, I suggested Vacation, but it can't be built for C64. My bad. You could try it with something like The Job, which opens a menu if you type HELP....
Thanks for the idea! We have a bit of a complex mess of build options, so depending on those, we may or may not have 48 bytes to spare in...
Thanks for the heads-up. Looks like the compiler has a problem though, not the library? Maybe you need to make a check at that point in the code in verbs.c...
Ah, I see now. SceneryReply does refer to actions, of course! In some cases when using the Inform 6 compiler, it's safe to refer to things that haven't been defined...
jcompton's advice to run Ozmoo games at full speed on the Ultimate 64: Set SuperCPU Detect to Disabled, because otherwise Ozmoo's integrated SCPU checker will detect it and turn off...
I don't think it would ever need to be slower than the code that is generated today. Is it possible to change code generation like this, i.e. when the result...
"As a practical matter, no function should appear before the parser.h file is included." I think this is much to ask for a PunyInform project. But if you mean that...
As it turns out, this behaviour is also present in the 16-bit MS-DOS interpreter and the 16-bit Atari ST interpreter. All of these are z3 interpreters, BTW. It may be...
Is it illegal for global variables to overlap the header, i.e. would a 480 byte Z-code file necessarily be illegal?
We did look for solutions to do fastloading several years ago. We found it hard to figure out how to do it properly ourselves, and no one else stepped up...