Luis E. Fraguada

Results 105 comments of Luis E. Fraguada

Here's a list of the assets used in the threejs repo to help track progress: ## 3dm - [ ] [3dm/Rhino_Logo.3dm](https://github.com/mrdoob/three.js/blob/dev/examples/models/3dm/Rhino_Logo.3dm) | [Commit](https://github.com/mrdoob/three.js/commit/673705f9cd03316e5b9702a891b90cb3f9b47592#diff-eb783fd0dbbce3205ccda421f818e4fdf4092da8fe738a5ab0eb7f171320fa3f) by @fraguada ## 3ds - [ ]...

@Mugen87 I think your approach is great, single README for each asset directory.

@zalo Thanks for the info. Can you add a license file in the directory where your model is located stating the license.

I'm testing this out and have run into issues with the samples on this page. My setup is similar https://codesandbox.io/s/qlpy3, but I'm getting some errors with recent versions of vue-gl...

Thanks @notchris. That did it!

Hello! All I can add is my query in the open image denoiser repo back in January about a wasm compilation target: https://github.com/OpenImageDenoise/oidn/issues/129 While I work on a project where...

FWIW, I use the Intel OIDN implementation in Cycles for Blender and Rhino, and I am not perceiving that the pre-trained models that are shipped are lacking. That being said,...

Hi @JuanCaicedo, Thank you for this example. Unfortunately, Chrome chokes at 152mb of my data (I get the Aw snap! page at /home?drop=true). The example with your data behaves as...

@juancaicedo, Yes, through dev tools it shows the loaded amount. I'll try what you say and see if I discover anything as the files get bigger.

Seems it is commented out here: https://github.com/mcneel/rhino3dm/blob/2fc48fe3c3957283c2cd9e7997a790bf91a1e1b7/src/bindings/bnd_3dm_settings.cpp#L145