Christian Semmler
Christian Semmler
Can confirm. Not sure what's up with this. As a workaround, the `.tar.gz` archive seems to be fine
it might be a difference in compiler behavior somewhere, similar to https://github.com/isledecomp/isle-portable/pull/250 It will be hard to track this, I'm not even sure where the responsible code for this could...
> the triangle and info button reacts but nothing happens when clicked I believe that's default / correct behavior. The missing transition to Act3 after the last part has been...
The failing code should be in legocarbuild.cpp, in the act2 specific branches. There isn't a lot of them so this shouldn't be too hard to track down.
I've noticed this issue as part of #671. The issue seems to be related to high quality audio that is using multiple split chunks in the SI file. Massif visualized:...
This is also an issue when using Emscripten. It will crash the app because `alert` can only be run on the main thread. I've [worked around this](https://github.com/foxtacles/isle-portable/commit/0458c8dad97bf98dee06864c0a44fbe4eb92684f) but I agree...
Tracking future SDL support https://github.com/libsdl-org/SDL/issues/13359
@AJenbo what would be the cleanest way to solve this in your opinion? I know where in the code base we are in a vehicle vs. building, what would be...
This is the place where we can override bitmaps if desired: https://github.com/isledecomp/isle-portable/blob/master/LEGO1/omni/src/video/mxstillpresenter.cpp#L73 I'm not really sure how best to progress though. Replacing the data like the texture loader does seems...
It is worth exploring how we can enable modding through loading our own, newly created `.SI` asset packs. This would definitely be the desirable long term solution because it allows...