Christian Semmler
Christian Semmler
I've updated the Docker setup and the instructions: https://github.com/isledecomp/isle-portable/wiki/Installation#web-port-emscripten It has an example on how to set up SSL/HTTPS as well. This should now work out of the box for...
Hmm, I wonder why this isn't always reproducible/ where the variance in behavior comes from. Seems like it should be deterministic
What comes to mind, since you mentioned that width and height end up the same (128), is this logic: https://github.com/isledecomp/isle-portable/blob/be73b40ae8bb16bd51d08fbfda2c823886b5f093/LEGO1/lego/sources/misc/legoimage.cpp#L105 `p_square` appears to always be set to zero when textures...
@AJenbo opinion on whether the scaling to square textures is still relevant today? maybe dx5 at most? From a save file compatibility perspective it would be nice if we could...
I believe the prerequisite to reproduce this, if the above logic issue is the cause, is to have a build the race car. The tail texture has a resolution of...
Ok. I'll try to reproduce this to confirm. If yes I'd be in favor to rescale the texture when loaded based on the expected destination size. This way we remain...
It might be a combination of action numbers and actual differences in code. We have not decompiled 1.0. Note that when it comes to action numbers, we only need to...
I've just checked the Japanese action values and the only issue I see is that some action values in the Infocenter have shifted by 1. So I don't think there...
> In that case, would it still be possible to implement a way for the game to play the correct animations in the Infocenter for Japanese? I know it's not...
@AdminProductions this should be fixed now - if you run the game with English 1.0 assets or Japanese, the game will behave as if it was 1.0. The cutscenes should...