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Refreshingly simple tilemap implementation for Bevy Engine.

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This change adds a feature flag enabling Rayon dep and the parallel iterator usage. This allows it to be disabled, for cases in which this is less performant. Rayon feature...

Was seeing some hitches in extract_tilemaps with a low amount of tiles, maybe 100-200? It sometimes gets up to 10ms. It seems like par_iter is the culprit, I'm not sure...

Hi, first I would like to thank you for this great library! Seems like it the tiles draw from the center as default, it would be nice to be able...

When I zoom out far in my application the framerate goes down drastically (in my case ~3-4 FPS), due to many render calls. It would be nice to: a) Have...

Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 6. Release notes Sourced from actions/checkout's releases. v6.0.0 What's Changed Update README to include Node.js 24 support details and requirements by @​salmanmkc in actions/checkout#2248 Persist...

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The tilemap doesn't respond to render layers which is fine, its custom rendering doesn't have to work the same, but the problem is when you actually do add multiple cameras,...