bevy_simple_tilemap
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Performance for many tiles / chunk size
When I zoom out far in my application the framerate goes down drastically (in my case ~3-4 FPS), due to many render calls. It would be nice to:
a) Have chunk size configurable at programming time (so I can choose a good tradeoff for my specific game) b) Possibly have some way of dynamically changing the chunk size at run time (not sure that makes sense / is possible?)