Folly
Results
2
issues of
Folly
Turns out DirectX's desktop duplication API has a limitation where it cannot run on a discrete GPU on hybrid systems. (For example, laptops with both integrated graphics and a dedicated...
The Decode() overloads that take in a byte[] in H264Decoder apply the provided offset twice. Meaning that any offset other than zero gets applied incorrectly. (And therefore failing to decode...