focustense

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I'm not sure if this issue is getting much attention, but I wanted to bump it because there's a very old PR, #386, whose title implies that the issue is...

Ran into this and noticed there hasn't been an update in a while, so thought I'd try taking a look. With verbose logging on: > [00:42:11 TRACE Automate] Object list...

P.S. I also tried other hacks like `set_volume(0.0, AudioTween::linear(Duration::ZERO))` and that didn't help either. I wonder if it's just some sort of latency issue when interacting with the `AudioInstance`?

This is apparently still ongoing: - Any levels loaded when the world is first spawned (i.e. starting level and neighbors) load correctly. - Subsequent levels also load, spawn background, entities,...

MREs are not a trivial amount of work for this type of library, but seeing as how the issue seems to periodically reappear, I went to the trouble anyway in...

This is probably because all the relevant settings are stored as a `Date`, and not normalized to UTC. After changing the time zone or switching DST setting, the dates will...

I'm late to the party here and it's already tagged `pending-release` but wanted to mention a few other things anyway, hopefully they are already included in the changes, at least...

I did some sleuthing after seeing all six Mega Man (NES) games being linked this way. I don't have SGDB set up at all. It turns out this is because...

FWIW, after even more experimentation and a lot of manual searches and corrections this afternoon, I'm starting to think that ScreenScraper search doesn't pay any attention at all to numbers...

Oddly enough, I don't see any code in `RomM.cs` to download metadata. In fact, the code actually does populate metadata from RomM including description, cover and so on. https://github.com/rommapp/playnite-plugin/blob/6813b2623d4c3923438c94c3908edb85ff37aebd/RomM.cs#L353 Maybe...