Mike Lee
Mike Lee
I got the same issue in Windows, can't seem to get around it without `set WGPU_BACKEND=vulkan` in the terminal
Besides the above mentioned, you also have to add this into ImGui.uplugin ``` "Plugins": [ { "Name": "EnhancedInput", "Enabled": true } ] ``` "EnhancedInput" into Source/ImGui/ImGui.Build.cs ``` PrivateDependencyModuleNames.AddRange( new string[]...
The repo where I am working on this is located here https://github.com/focusright/graphics/tree/main/codebase/directx12/practice/03-directxtk12-wiki/07-animating-using-model-bones
I looked at the tutorial source and found the culprit, the line `m_model->CopyBoneTransformsTo(nbones, m_animBones.get());` needs to remain right after the lines where the bone arrays are made: ``` m_drawBones =...