Felix Morgner
Felix Morgner
I could share the model with you (it's a free model from booth). Do you have a way I could send it to you?
I just checked with the Alicia model and i get the same effect. This is the link to the booth model: https://booth.pm/en/items/3003329
- I am running the most recent drivers (on a Radeon 6900 XT) - I have only tested it with wayland so far, I can check X11 later - No...
I can now confirm, that the same effect happens for me on X11 as well (also using the Alicia model).
Thanks for your investigations! I checked with standard duck, and it renders perfectly fine. However, the godot-vrm example project also exhibits the same flickering. I am starting to believe, that...
In short: I would argue that this would only ever be a problem if you were to call those functions on an instance of `leveldb::Env` or a derived class which...
The documentation of the C API for leveldb, found [here](include/leveldb/c.h), clearly states that [all pointer arguments must never be NULL](https://github.com/google/leveldb/blob/068d5ee1a3ac40dabd00d211d5013af44be55bea/include/leveldb/c.h#L37). It is the responsibility of the caller to ensure that...
I am seeing a similar problem (on Arch). Checking the logs, I see the following in `webhelper.txt`: ``` [2024-05-18 00:47:06] SP Shared JS Context-'SharedJSCo': WARNING: https://steamloopback.host/library.js:2: websocket connect retry: limit...
I'm not running systemd-resolved on any of my systems but my laptop (same OS as my main machine) does not exhibit the slow startup/reaction time of steam. I experimented with...
I don't think it's entirely on Steam. The only difference between `mdns` and `mdns_minial` is that `mdns_minimal` will only ever try to resolve `.local` domain names. I experimented with calling...