fluxionary
fluxionary
``` you spin me right 'round, baby, right 'round like a record, baby, right 'round, 'round, 'round ``` https://user-images.githubusercontent.com/25628292/181864985-007c3a7c-a2b6-473f-9d94-f56b37ae1040.mp4
> Suggested new title: “Broken movement if you sneak on collision box that lies entirely in another node” fine by me > I wonder if Minetest should officially support it...
> Offtopic but: Wait, did you take this image on Your Land? I was standing behind you, wondering why your were staring at a window =D exactly.
> @savilli A good example is a turntable to exchange items in real life. You first put the goods, then take it on both sides once the transaction is complete....
> Consider using better variable names than `pn` and `cn`, perhaps `pname` & `cname`? that was the convention i found, so i copied it. honestly, my preference would be `player_name`,...
Hm. I suppose that means my fix doubles the power of a single TNT block. I can resolve that by still starting the count at 1, and ignoring whatever's at...
Instead, I just replaced the center node with air, if it is tnt. I suppose I didn't notice this because `math.floor(3 * math.pow(2, 1/3)) == 3`.
> the explosion should make light => tnt is replaced with `"tnt:boom"` node. Oh, that's the purpose of the `tnt:boom` node. Except that as things currently stand, the node has...
Hm. Apparently I'm a bit confused; the issue is actually *not* what I was describing, which was the behavior with a botched modification of the tnt mod. There *is* still...
I updated the description with a table that highlights the unexpected behaviors.