Pavel Pevnitskiy
Pavel Pevnitskiy
Pull request sent. I've fixed just code, haven't compiled swc in case you want to fix some versions. Damn it's quite painful to make a pull request just for one...
Hm I guess it makes sense.
@djankey well I'd say that's due to sequential nature of delivering touch events in flash runtime (one touch event after another). So ur moving consists of small rotations mostly, because...
@djankey You sure you did it right? Can you show your implementation? Yeah, the closer fingers are – the bigger rotation angle after each finger movement. Well if delay really...
@djankey hm if delay doesn't help, I means buffering in the core of the library also wouldn't do the trick.. I imagined that both fingers should dispatch touch events during...
Seems like you use it with Starling? Add also ``` Gestouch.addTouchHitTester(new NativeTouchHitTester(stage)); ``` Strange though, why did it appear only when switching from exe to air. Ehhh I should remove...
So, didn't my advice help??
Okay.. just to make it clear for you and to anyone who could read this: 1. (Entry point – when mouse/touch event happened) Input adapter was not able to find...
Or I could simply do nothing, if touch target is not found – what's the point anyway, if you haven't added anything for Stage – you're probably not interested in...
I'm not really dealing with Flash much anymore, so can't really investigate much, sorry... But here's what's on top: Seems like you're working with some `master` branch version. There's nothing...