Fleabit
Fleabit
Hi folks, We've recently started looking into shipping a command-line REPL for the GameLisp scripting language (fleabitdev/glsp#11), but it would need to provide working `readline`-like functionality when it's run on...
This commit introduces several small improvements in the appearance of color buttons: - Checks now properly line up with one another in the X axis. - Checks are now anti-aliased....
This commit makes menu and tooltip shadows slightly fainter and smaller. It also introduces the option for shadows' top edges to be slightly inset relative to their parent window. This...
**Version:** `3.6.1` **To reproduce:** Enable the `"gzip"` feaure, disable the `"brotli"` feature, and serve a `text/plain` document using `rouille::content_encoding::apply()`. Access that document using a browser which accepts the encodings `gzip`...
The `glsp` namespace is currently cluttered with around 100 toplevel functions. When a new user looks at the `docs.rs` page, I expect this doesn't make a great first impression. The...
Opening this issue to gather suggestions for how best to implement hotloading (that is: editing a game's source code, saving it, and seeing the changes reflected in a running game...
One of my goals for GameLisp is to allow the programmer to sacrifice performance in exchange for extreme customisation. For example, it should eventually be possible for a custom iterator...