ljy
ljy
会有android arm64的更新么?
以下两种测试环境,都没有[文档](https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/blob/46e7472d2d6c74a05b6c5b58cb9f1dc7ee8e0cc0/Design/DebugAndException.md)中提到的函数ID,改如何设置才能看到函数ID? **真机的log样式:** [3:14:06 PM]CollectConfig.GetByPrimary "0" return null! at V.formatMsg (wagame://[servicewechat.com/WAGameVConsole.html:1:46398](http://servicewechat.com/WAGameVConsole.html:1:46398)) at new V (wagame://[servicewechat.com/WAGameVConsole.html:1:43388](http://servicewechat.com/WAGameVConsole.html:1:43388)) at N.insertSync (wagame://[servicewechat.com/WAGameVConsole.html:7:11627](http://servicewechat.com/WAGameVConsole.html:7:11627)) at wagame://[servicewechat.com/WAGameVConsole.html:7:13092](http://servicewechat.com/WAGameVConsole.html:7:13092) **微信开发者工具的样式:** 
调用 YooAssets.CreateResourceDownloader接口下载。 下载过程中调用YooAssets.LoadAssetAsync,来加载正在下载的同一个资源。会报AssetBundle file is invalid。 原因是LoadAssetAsync中会引用YooAssets.CreateResourceDownloader中创建的downloader,这个downloader里面AssetBundleWebRequest的_getAssetBundle字段为始终为false,导致LoadAssetAsync拿不到bundle资源。