fishxz
fishxz
i get this graphic error aswell on every game, which use battle.net client...
hmm, do you have a guide how to do this? i just run ./bootstrap.sh in the boost directory, thats all.
``` game/g_rtcwbot_interface.cpp: In function 'void Bot_Util_SendTrigger(gentity_t*, gentity_t*, const char*, const char*)': game/g_rtcwbot_interface.cpp:3997:16: error: 'struct TriggerInfo' has no member named 'm_Entity' triggerInfo.m_Entity = HandleFromEntity( _ent ); ^ game/g_rtcwbot_interface.cpp:3998:28: error: 'struct TriggerInfo'...
got it compiled but server just crash on start. ``` ---------------------- 6642 files in pk3 files couldn't exec mapcfgs/mp_beach.cfg Try loading dll file ./omnibot/qagame.mp.arm.so Loading DLL file: ./omnibot/qagame.mp.arm.so Sys_LoadGameDll(./omnibot/qagame.mp.arm.so) found...
``` ---------------- Log begins on Sat Oct 17 11:56:11 2015 --------------- I 10/17 11:56:11 Error Mounting /home/quake3/rtcw/omni-bot/rtcw/incomplete_navs/priority_maps : File not found I 10/17 11:56:11 Error Mounting /home/quake3/rtcw/omni-bot/rtcw/incomplete_navs/with_script : File not...
just a server.
i can tell you, that the iortcw server runs very well on my pi, also i have multiple quake2 servers running. i dont know how it will perform with bots,...
hey, if i comment this to lines out, iortcw goes to 100% cpu load after loading omnibot and spams the log endless with ``` I 10/19 10:57:04 | | +...
gcc (GCC) 5.2.0 so, can u provide me your binaries? which rtcw you used? i assume it is iortcw?
hey, thank you! server still crash, but log looks different now ``` ---------------- Log begins on Tue Oct 20 20:44:00 2015 --------------- I 10/20 20:44:11 Error Mounting /home/mezo/rtcw/omni-bot/rtcw/incomplete_navs/priority_maps : File...