K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

Instructions that work are: ``` #enter riak ./rel/riak/bin/riak-admin bucket-type create t ./rel/riak/bin/riak-admin bucket-type activate t #enter prestro-riak ./bin/presto-riak-ctl localhost 8087 setup-schema t ./bin/presto-riak-ctl localhost 8087 create-tabledef t users.json ./bin/presto-riak-ctl localhost...

I am still getting `com.facebook.presto.spi.PrestoException: No nodes available to run query` on my vagrant setup. I was able to run using the rp environment, but that isn't ideal.

If I set https://github.com/kuenishi/presto-riak/blob/master/src/main/java/com/basho/riak/presto/CoverageSplit.java#L110 to true, my queries work but as your other comment said, it remove locality of riak nodes. What should I do? I'm assuming there will be...

I suggest using Riak.find(pid, "default", "test", "hello") as an alias for Riak.find(pid, "test", "hello"). [Or the other way around.]

Thank you for your detailed reply. If you could implement this in this library, I could reference how it is implemented. The shader code would be useful too.

I've done some cleanup of the repository, and removed the binary library from the repository. There's also some updates to the readme. https://github.com/fire/Everything-WIll-Be-IK

I am still porting, but I was distracted by other tasks. I'll have to review the code.

Is ConstraintExample_Kusudama.pde compatible with the new api?

You mentioned you could provide help with the cone based constraint shader. I'm having trouble understanding that approach.

My goal is to create a sample with the three or more sensors to affect a skeleton I've defined in a c++ engine. This requires visualization and editing of constraints.