K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
https://github.com/godotengine/godot/blob/784595fda1ab1c933888da688a6debcf785e3fec/modules/visual_script/visual_script_nodes.cpp#L1716 https://github.com/godotengine/godot/blob/master/core/array.cpp#L209-L212 [Edited] Seems to do what you want. It's a bit difficult to use, dragging out should tell you what type it is.
This is a work in progress for the next version, but is this what you mean? 
I wonder if we can reuse the dialog of https://github.com/godotengine/godot/pull/56252 for this.
Opening a search is not so useful without documentation, so https://github.com/godotengine/godot-proposals/issues/1239 is related.
How do you suggest improving visual script conceptually?
One of the enhancements we're looking at is VS Custom Nodes savable as resources: https://godotengine.org/article/gsoc-2019-progress-report-1-part-1#visual-scripting > Work of the Super Node or Visual Script-based custom nodes/modules feature for greater reusability...
Working on a Blocky or Construct like system is different than the current visual script.  https://developers.google.com/blockly  https://www.commonsense.org/education/website/construct-2 What I want to do is debug and make the current...
* zoom in and out is still broken * minimize nodes don't do as much as grouping nodes * The two hiding / minimizing features make it more confusing I...
Godot Visual Scripting currently has a switch, a sequence and an add node.  I'm confused.
@swarnimarun Can you update this with you pr number?