K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

https://github.com/godotengine/godot/blob/784595fda1ab1c933888da688a6debcf785e3fec/modules/visual_script/visual_script_nodes.cpp#L1716 https://github.com/godotengine/godot/blob/master/core/array.cpp#L209-L212 [Edited] Seems to do what you want. It's a bit difficult to use, dragging out should tell you what type it is.

This is a work in progress for the next version, but is this what you mean? ![Screen Shot 2019-07-18 at 11 46 33 PM](https://user-images.githubusercontent.com/32321/61517316-cde7a680-a9bb-11e9-8f27-af76a5d061a0.png)

I wonder if we can reuse the dialog of https://github.com/godotengine/godot/pull/56252 for this.

Opening a search is not so useful without documentation, so https://github.com/godotengine/godot-proposals/issues/1239 is related.

How do you suggest improving visual script conceptually?

One of the enhancements we're looking at is VS Custom Nodes savable as resources: https://godotengine.org/article/gsoc-2019-progress-report-1-part-1#visual-scripting > Work of the Super Node or Visual Script-based custom nodes/modules feature for greater reusability...

Working on a Blocky or Construct like system is different than the current visual script. ![image](https://user-images.githubusercontent.com/32321/81846694-5b762300-9507-11ea-881d-b180076ed753.png) https://developers.google.com/blockly ![image](https://user-images.githubusercontent.com/32321/81847063-ed7e2b80-9507-11ea-85a0-f6e00c1bdd36.png) https://www.commonsense.org/education/website/construct-2 What I want to do is debug and make the current...

* zoom in and out is still broken * minimize nodes don't do as much as grouping nodes * The two hiding / minimizing features make it more confusing I...

Godot Visual Scripting currently has a switch, a sequence and an add node. ![image](https://user-images.githubusercontent.com/32321/148314140-fb54697a-d5ed-448f-804a-6e22c3b16b69.png) I'm confused.

@swarnimarun Can you update this with you pr number?