K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

As far as I know Godex requires an engine patch so GDExtension won't work? https://github.com/GodotECS/godex/blob/main/patches/add_custom_iterator.patch There is a pull request for 4.0 compatibility https://github.com/GodotECS/godex/pull/304

Typically godot engine developers do one merge commit (rebase and then force push to a feature branch). What does @AndreaCatania prefer and how far is this from working?

Godot 4.1-stable released a few days ago.

https://github.com/Beliar83/godex/blob/main/systems/system.h#L6 is using the wrong type of include. ```c++ #include "../ecs_types.h" ```

It was mentioned in an email thread in https://cloud.google.com/solutions/creating-a-render-farm-on-gcp-using-opencue#submit_a_job

For a seamless UX, there should be a Blender plugin. This allows artists who don't care about technical details to work. Links: * https://github.com/imageworks/OpenCue/tree/master/cuesubmit

What is the status of this?

I wanted to work on this, but I'm worried about using opencue because of the lack of support for open networks like on gce or aws. In particular, no security...

No Encryption. https://github.com/AcademySoftwareFoundation/OpenCue/issues/150 No rbac: https://github.com/AcademySoftwareFoundation/OpenCue/issues/425

I might be able to find time to do an implementation. Plan: 1. Wrap mvsqlite with Rustler 2. Implement DbConnection 3. Publish a new package named something like exmvqlite 4....