K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

So there's a way to create a resource importer plugin that scans for "*.json" as lottie. I'll try to give you instructions as soon as I can or you can...

Is there a way of bc6 using sign detection on individual layers or the entire set at once without too much research time? This seems like we need to implement...

I was thinking about `fix signed compression (when importing a layered texture, some slices are signed and others aren't, so the combined texture breaks).` can we disable the signed path...

Adding signed compression to betsy doesn't sound trivial.

Seems like there's three tasks remaining: 1. Run through an abridged dataset using the new ufbx version 2. Merge ufbx https://github.com/ufbx/ufbx/pull/121 3. Press ready to review and merge here

I would not support blender pbr since it seems to not handle round tripping well?

If it's ok can you rebase the pr so it's one commit?

- [ ] Make trimming default for FBX?

The center which is the triplanar material is correct in both far and near. https://github.com/godotengine/godot/assets/32321/2dce7f0c-cd16-4518-96bf-bc02ae5a8435