K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
So there's a way to create a resource importer plugin that scans for "*.json" as lottie. I'll try to give you instructions as soon as I can or you can...
Is there a way of bc6 using sign detection on individual layers or the entire set at once without too much research time? This seems like we need to implement...
I was thinking about `fix signed compression (when importing a layered texture, some slices are signed and others aren't, so the combined texture breaks).` can we disable the signed path...
Adding signed compression to betsy doesn't sound trivial.
Seems like there's three tasks remaining: 1. Run through an abridged dataset using the new ufbx version 2. Merge ufbx https://github.com/ufbx/ufbx/pull/121 3. Press ready to review and merge here
I would not support blender pbr since it seems to not handle round tripping well?
If it's ok can you rebase the pr so it's one commit?
- [ ] Make trimming default for FBX?
The center which is the triplanar material is correct in both far and near. https://github.com/godotengine/godot/assets/32321/2dce7f0c-cd16-4518-96bf-bc02ae5a8435
@Zylann is depending on this.