K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
See also https://github.com/dgud/wings/blob/master/.travis.yml
@YuriSizov were you still in favor of this or was is removing gui_base and theme_base a 4.1 thing now?
I think this issue should be closed and have its own dedicated issues. 1. Add a default texture filter project setting for BaseMaterial3D https://github.com/godotengine/godot-proposals/issues/5228 2. Reloading the scene after Blender...
Will revise the for loop.
**READY TO GO** 1. scaled the blends shape test by 10 and then apply 2. check scaling on root and the animations play 3. done [MorphStressTest.zip](https://github.com/godotengine/godot/files/9491297/MorphStressTest.zip) 
> Consider other objects types for rescaling? For example, light attenuation? camera scale/near/far? Cameras and punctual lights are like points, so scaling a point doesn't do much. I don't know...
@reduz can you remove the merge block? The while loop has been removed.
Can you move this 3d formats task to a new issue to give us space to work 👍
I decided to go back to a simpler problem. ``` pip install ludwig ludwig datasets download mnist set NUMEXPR_MAX_THREADS=30 ludwig.exe train --dataset mnist_dataset.csv --config ./config.yaml ludwig export_torchscript --model_path results/experiment_run_18/model/ --output_path...
``` import os import numpy as np import pandas as pd import torch from sklearn.metrics import roc_auc_score, accuracy_score from tqdm import tqdm from ludwig.utils.data_utils import load_json from ludwig.utils.inference_utils import to_inference_module_input_from_dataframe...