K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
There is currently a headless cicd export bug we’re looking into.
(Add --import command-line flag #90431) was recently merged.
I tried this yesterday, if the cicd system does not have blender it hangs.
I am on other tasks, but I suspect it might be related to opening a port to use json-rpc flow. I can check later.
As far as I know multi-threaded scene tree is implemented. I'm unable to get you the details, but it was done in an earlier release disabled by default.
Is this ready for review? I noticed it is still in draft stage but all the items are checked.
@detomon Do you think this can be done to the general 3d node caching system too?
https://github.com/godotengine/godot/blob/master/scene/3d/node_3d.cpp#L38
Prepare media for V-Sekai presenters.
Closing due to the passing of time.