K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

There is currently a headless cicd export bug we’re looking into.

(Add --import command-line flag #90431) was recently merged.

I tried this yesterday, if the cicd system does not have blender it hangs.

I am on other tasks, but I suspect it might be related to opening a port to use json-rpc flow. I can check later.

As far as I know multi-threaded scene tree is implemented. I'm unable to get you the details, but it was done in an earlier release disabled by default.

Is this ready for review? I noticed it is still in draft stage but all the items are checked.

@detomon Do you think this can be done to the general 3d node caching system too?

https://github.com/godotengine/godot/blob/master/scene/3d/node_3d.cpp#L38

Prepare media for V-Sekai presenters.

Closing due to the passing of time.