FIGHT4DREAM

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https://docs.unity3d.com/Manual/upm-manifestPkg.html since it already has the asmdef, we just need to have a 'package.json' and it will be at least be able to import through 'Add package by git url'

How would this work? Is there any paper or reference to follow?

``` [Tooltip("Distance underneath Player Head for hips to reside.")] public float HeadOffset = -0.35f; [Header("Optional")] [Tooltip("Optional Transform to use as the Head Object for calculating hip position. If none is...

The original v3 scripts only works on Transforms, so it doesn't seem to belong to pseudobody. Unless it alters some aspect of the current pseudobody such as splitting our body...

i think it is also very different than the pseudobody repo to be living in there. in that case, may be it should be its own package. the v3 code...

`missing add = Vector3Adder` multiply = Vector3Multiplier extract position (from transform) = TransformPositionExtractor extract forward (from transform) = TransformDirectionExtractor set y = Vector3Restrictor normalize = Vector3MagnitudeSetter `missing dot = Vector3DotFinder`...

back in the days you were making the v4 farm scene working. Vector3Subtractor is one of the component to compare hand distance or something like that. And it was okay...

i've used this implicit version in a project and discovered that, if i would like to have both left/right hand haptics on the same audio source, they each will add...