Aldo Hoeben

Results 15 issues of Aldo Hoeben

When a new release of Cura is available, the Sidebar GUI plugin always needs to be updated. In order for the Sidebar GUI plugin to work, it does quite a...

not a bug

The Windows builds of version 1.1.1 and 1.2.0 are statically built (ie: it depends on the visual c++ runtime). This causes the binaries to fail with a returncode 3221225781 on...

Specifying the `--default_xyz_precision` or `--default_e_precision` options always results in a value of 6 being used. In https://github.com/FormerLurker/ArcWelderLib/blob/master/ArcWelderConsole/ArcWelderConsole.cpp#L135 and https://github.com/FormerLurker/ArcWelderLib/blob/master/ArcWelderConsole/ArcWelderConsole.cpp#L141, the `--default_xyz_precision` or `--default_e_precision` options are defined as unsigned char, so...

This project seems to be missing a license. Is the license the same AGPL as the ArcWelderPlugin?

The build artefacts for OSX are not working. This seems to be caused by the buildprocess, because if I create a build on my local system the executable works fine....

This PR adds a preference to make the system tray icon (and notifications popped up from it) optional. The PR also has a minor cleanup of a merge conflict from...

Since the introduction of the QtQuick Controls 2 UM.MenuItem, it is no longer possible to display an ampersand ("&") in menu items, because any ampersand is treated as a prefix...

MeshBuilder.addIndices vs MeshBuilder.setIndices both set the self._indices to the input indices argument (so I am guessing they expect the same input), but they calculate the new self._face_count differently: https://github.com/Ultimaker/Uranium/blob/master/UM/Mesh/MeshBuilder.py#L124 https://github.com/Ultimaker/Uranium/blob/master/UM/Mesh/MeshBuilder.py#L352...

Type: Bug

### Describe the bug After more than a year of service, my milight-hub instance running on a Feather Huzzah seems to have become "forgetful". In the span of a day...

bug

It would be interesting to be able to set the major and minor spacing of the grid shader.

enhancement