Results 7 comments of Ignatz

I actually got SlimeRancher to sync up now. The issue was that the game was using `LoadSceneAsync` to load its content. This however is an async operation, which can work...

Sadly the modding did not completely fix it. Slime Range still goes to desync. Looks like the physics does its own thing, which causes the game to desync. Any further...

I have the same issue on Direwolf20 Modpack version 1.5.0. I can check exact mod versions later today.

For me the error happens on windows. Though I was able to work around it, by setting `disableLootManagerReloading = true` in both `jeresources.toml` and` jeresources-common.toml` It also worked fine on...

Here is the error including the line with debug symboles: ``` Program received signal SIGSEGV, Segmentation fault. 0x00007ffff7cdc972 in libtas::pthread_key_create ( key=key@entry=0x1d64f68 , destr_function=destr_function@entry=0x15a3890 ) at tlswrappers.cpp:56 56 tlswrappers.cpp: No...

These are the first and last lines of GDP bt: ``` #0 0x00007ffff7cd1e28 in libtas::debuglogstdio (lcf=lcf@entry=1073741824, fmt=fmt@entry=0x7ffff7d48cb1 "%s call.") at logging.cpp:36 #1 0x00007ffff7cdc9ea in libtas::pthread_key_create (key=key@entry=0x1d64f68 , destr_function=destr_function@entry=0x15a3890 ) at...

The process that deletes the snapshots is snapper. its its own program and I don't think I can convince it to delete the .bs files. At the end of the...