Felix Mariotto
Felix Mariotto
Any update ?
Now that webXR is stable and widely implemented, what are the possibilities for content creators who would like to let their user navigate between pages without leaving immersion ? Any...
I've been experimenting with dynamic impostors for a few days ( see [this thread on the forum](https://discourse.threejs.org/t/about-dynamic-imposters/27330) ), and finally got something stable and performant enough to be useful. https://raw.githack.com/felixmariotto/three.js/impostors/examples/index.html?q=impo#webgl_impostors...
## In this issue we are discussing the roadmap for the new major version (7.x.x). @swingingtom made a lot of relevant tests and experiments on the branches [refactor-examples-folder](https://github.com/felixmariotto/three-mesh-ui/tree/refactor-examples-folder) and [refactor-material-manager](https://github.com/swingingtom/three-mesh-ui/tree/feature/refactor-material-manager)....
Hi, I'd like to have opinions about a possible API change. Currently we have : ```js component.setupState( { state: 'name-of-the-state', attributes: { attribute: value } } ); ``` That's quite...
As shown in this [codesandbox](https://codesandbox.io/s/js-build-demo-forked-3zw180?file=/index.html), the stretched width of the red element is not taken into account to compute the layout if its three blue children.
Now that hidden overflow [is available](https://three-mesh-ui.herokuapp.com/#hidden_overflow), it should be possible to scroll the content of a Block if it's overflowing. This must be done while keeping the library controller-agnostic. Some...
Planes should be added to all instances of [Text](https://github.com/felixmariotto/three-mesh-ui/blob/master/src/components/Text.js), so that it's possible to control the text background with an attribute. It would also help with raycasting on the text....
Mentioned in #151, we decided to handle this in a separate milestone. The idea is to let the user pass font files for italic / bold and set the font...
[Block](https://github.com/felixmariotto/three-mesh-ui/blob/master/src/components/Block.js) and [InlineBlock](https://github.com/felixmariotto/three-mesh-ui/blob/master/src/components/InlineBlock.js) have a lot of duplicated code... I think we should create a base class from which `Block` and `InlineBlock` would inherit their common behavior.
Currently, either a Block has a width, either its width can be computed from its children width (same for height). It would be a great addition to support `width/height: 'auto'`,...