SharpAudio
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Audio playback/capturing engine for C#
Bumps [FFmpeg.AutoGen](https://github.com/Ruslan-B/FFmpeg.AutoGen) from 4.4.1.1 to 5.1.1. Commits See full diff in compare view [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter...
Bumps [Nerdbank.GitVersioning](https://github.com/dotnet/Nerdbank.GitVersioning) from 3.4.255 to 3.5.109. Release notes Sourced from Nerdbank.GitVersioning's releases. v3.5.108 Changes: #777: Bump Newtonsoft.Json from 9.0.1 to 13.0.1 in /src/NerdBank.GitVersioning This list of changes was auto generated....
Bumps [Vortice.XAudio2](https://github.com/amerkoleci/Vortice.Windows) from 1.9.143 to 2.1.19. Changelog Sourced from Vortice.XAudio2's changelog. Changelog Current Stable Release: 2.1.2 (March 2022) Release: 2.2.0 (May 2022) [ENH] Direct3D11: Improve creation methods and better Span...
Bumps [Vortice.MediaFoundation](https://github.com/amerkoleci/Vortice.Windows) from 1.9.143 to 2.1.19. Changelog Sourced from Vortice.MediaFoundation's changelog. Changelog Current Stable Release: 2.1.2 (March 2022) Release: 2.2.0 (May 2022) [ENH] Direct3D11: Improve creation methods and better Span...
Bumps [xunit.runner.visualstudio](https://github.com/xunit/visualstudio.xunit) from 2.4.3 to 2.4.5. Release notes Sourced from xunit.runner.visualstudio's releases. v2.4.4.1 Changes: Bugs: #292: Fixing a hang in test discovery Others: #304: Update xunit version to 2.4.2-pre.12 #297:...
Having switched to Vortice.Windows, are you now able to release a version targeting .NET Standard 2.0 (or any version of .NET Framework)?
Hey there, I tried SharpAudio on Raspberry PI and got an Exception. I already installed `openal`: ```bash ldconfig -p | grep openal libopenal.so.1 (libc6,hard-float) => /lib/arm-linux-gnueabihf/libopenal.so.1 ``` I think, that...
``` private bool doEmitSound(PlaySFX req, GameState state, Instant instant) { if (!allowSFX) return true; state.Messages.EmitMsg(new ConsoleInput($"Playing {req.Resource}")); if (!soundboard.ContainsKey(req.Resource)) soundboard.Add(req.Resource, new SoundStream(AssetManager.FindFileStream(req.Resource), sfxEngine)); soundboard[req.Resource].Volume = (currentVolume * req.Volume);//Should be at...
SoundStream.Position never seems to be updated (im running Arch linux with Pipewire) My code for playing audio is available here: https://github.com/Beyley/soweli-pi-sona/blob/master/sowelipisona/SharpAudio/SharpAudioAudioStream.cs https://github.com/Beyley/soweli-pi-sona/blob/master/sowelipisona/SharpAudio/SharpAudioAudioEngine.cs
I tried looking at all the properties of AudioEngine and SoundStream, and i cant find a way to speed up/slow down the audio playback live