SharpAudio
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Bump Vortice.MediaFoundation from 1.9.143 to 2.1.19 in /src
Bumps Vortice.MediaFoundation from 1.9.143 to 2.1.19.
Changelog
Sourced from Vortice.MediaFoundation's changelog.
Changelog
Current Stable Release: 2.1.2 (March 2022)
Release: 2.2.0 (May 2022)
- [ENH] Direct3D11: Improve creation methods and better Span usage.
- [ENH] DXGI: Add FormatHelper.GetSurfaceInfo based on DirectXTex.
- [ENH] Direct3D12: Update to Agility SDK 1.602.0
- [ENH] Samples: Added the HelloDirectML sample.
- [ENH] DirectML: New DirectML bindings (https://docs.microsoft.com/en-us/windows/ai/directml/dml-intro).
- [ENH] Direct3D9on12: Add support for Direct3D9on12.
- [ENH] DirectStorage: New DirectStorage bindings (https://devblogs.microsoft.com/directx/directstorage-api-available-on-pc/)
- [ENH] Direct2D1: Improve mappings.
Release: 2.1.2 (March 2022)
- [BREAKING CHANGE] Direct3D11: Remove VertexBufferView structure.
- [BREAKING CHANGE] Switch to use Point, PointI, Size, SizeI, Rect and RectI from Vortice.Mathematics
- [ENH] Direct3D11: Peformance improvements in mappings.
- [ENH] Direct3D11: Improvements in Video mapping.
- [ENH] XAudio2: Use Windows SDK headers instead of XAudio2 redist and move to function pointers.
Release: 2.1.0 (December 2021)
- [FIX] DXGI: IDXGISwapChain::GetContainingOutput with Result.
- [ENH] ID3D12On12: Improve binding logic.
- [ENH] General: Move D3D12_RESOURCE_STATES to Vortice.DirectX as used from ID3D12On12.
- [ENH] DXC: Update to December 2021 with HLSL 2021 Preview.
- [ENH] Direct3D12: Update to Agility SDK 1.700.10.
- [ENH] DirectX: Add Luid support.
- [ENH] Build: Add .NET 6.0 SDK support
- [ENH] Build: Update to 10.0.22000.0 SDK
- [ENH] General: Add .NET 5.0 TFM
- [ENH] MediaFoundation: Map IMFAsyncResult, IMFAsyncCallback and IMFAttributes + add missing VideoFormatGuids
- [ENH] MediaFoundation: Improvements in IMMDevice and handle property store in automatic way
- [ADD] General: Add PropertyStore support in Vortice.DirectX under Win32
- [CHG] DXGI: Remove legacy DXGIGetDebugInterface function, prefer DXGIGetDebugInterface1
- [FIX] Direct3D12: D3D12CreateDevice with return call
- [FIX] Direct3D12: GetCopyableFootprints signature and accepting correct null values
- [ENH] Direct3D11: Improvements and helper methods for creating buffers and textures
Commits
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