Felippe Durán
Felippe Durán
Just for the record, I had to make a small tweak to make @wavded's code work for me. According to [this documentation](https://mariadb.com/kb/en/well-known-binary-wkb-format/), I've found `wkbGeometryType` to be actually 32 bits...
I'm currently migrating my regular game to 2019.3 as well and I'm facing the same issue. This seems to be a problem where `FBSDKCOCOAPODS=1` is being included as a preprocessor...
Looking into the Facebook SDK source code, I think the problem is in the [FixupFiles.cs](https://github.com/facebook/facebook-sdk-for-unity/blob/sdk-version-7.19.0/Facebook.Unity.Editor/iOS/FixupFiles.cs#L56): ```c# public static void AddBuildFlag(string path) { string projPath = Path.Combine(path, Path.Combine("Unity-iPhone.xcodeproj", "project.pbxproj")); PBXProject proj...
@aVolnov, did my suggested fix work for you then?
Hey @bruce1125, do you think this is related to #92