Bruce Wayne

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Which seems to be due to the way the logging is configured? ![image](https://user-images.githubusercontent.com/797736/27806808-abfc717c-6034-11e7-85e5-3065961e5e39.png)

Does anyone happen to remember the last time this working on any DatSys branch/release? It was working in an old Cayalysis branch I'd prefer not to go that far back.

Somewhere in the call stack a nil gets added to the server-event giving it a length of 3 and so failing the validation. I couldn't see where that was happening...

What's the recommended way to access the underlying physics engine so I can register a contact listeners directly as a workaround for now?

It work better In the latest version with Havok - arg.hit is set correctly I noticed b1, b2 must be in a specific order though phy.add({ type:'contact', b1:'box1', b2:'sensor1', callback:...

Using Havok contact events don't get triggered after registering more than about ~146. This in a scene with about 160 rigid bodies in total.

Is it possible to have wildcard for all contacts from an objects? as currently I have to register an object, e.g. a bullet, against all possible targets. Also an ability...

I see you increased the number of contacts that can be supported. This means it lasts longer, but then runs out as old ones never get cleaned up. However, I...

It's meant to illustrate there is an issue if you remove some of them, not just the first or last added.