fangguanya
fangguanya
Environment(环境) -------------- name | version ----------|---------- IDEA version | [Rider 2022.1] EmmyLua version | [1.3.6.251-IDEA213] OS | [Windows 10] What are the steps to reproduce this issue?(重现步骤?) ------------------------------------------------ 1. 外部新建一个Lua源文件目录...
Does this plugin supports export particlesystem from unity to UE4?
**Version** slua:2.1.4 unreal:5.4、5.5都尝试过 **To Reproduce** 1. 打包Android版本 2. 在Lua代码存在某个不存在的文件的require,如:随便搞个文件写一下(require("99999") 3. 启动后crash,崩溃堆栈不是在执行require过程中,而是下一帧更新Unreal的Task时 4. 也尝试过2.1.3、2.1.2,在Unreal5.5上都有这个问题。 **Expected behavior** 不应该发生崩溃 **Screenshots**  **Crash** 崩溃在引擎当中,具体堆栈看上图 **Desktop (please complete the following information):** - Android14,设备是【真我6T Neo5】
**What is the use case?** codebase indexing enhanced support for issue related code search **Describe the solution you'd like** for c/cpp, analyze class\function\property for entity; and class inheritance\ function call...