Falxie_
Falxie_
A rough workaround I have for this right now is to use packwiz-installer to download the files, copy them to a GDLauncher instance, wait for GDLauncher to synchronize, and then...
I don't know why I didn't think to do it before, but I can just use `packwiz curseforge detect` on the result of packwiz-installer for the result that I want....
So I'm not sure if this actually makes sense anymore. I'll be honest, I finally got my first pack approved by CurseForge and the reason I needed this feature was...
I'm also experiencing this in my modpack, any way I can help?
https://github.com/ValveSoftware/steam-for-linux/issues/8729
So strangely I'm unable to get the Steam Overlay to work in PAYDAY 2 with or without MangoHud enabled. Previously I only had these issues with it enabled.
I've done a bit more testing and have found that I'm able to replicate the behavior with Proton 7.0. That being that with MangoHud enabled the Steam Overlay freezes upon...
I was finally able to replicate my original problems which is twofold. I was using [proton-ge-custom-bin](https://aur.archlinux.org/packages/proton-ge-custom-bin) when I made this issue, but using protonup-qt to install GE-Proton7-29 makes it behave...
It seems to be fixed from the limited testing I just did. I'll reopen if I run into this again. Thanks!
I've experienced the same issue with [my modpack](https://www.curseforge.com/minecraft/modpacks/construct) with the following error at the moment I scroll in the mods screen on the main menu. Exception caught during firing event:...