fac3l3ss79

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Same issue here on Raspberry Pi 400 (Bullseye, 64bit)

Same issue here on the Raspberry Pi 5 (bookworm, 64bit)

Thank you so much for the fix!! I can confirm that with this it is possible to use some shaders like the zfast_crt ones which are great and run smoothly...

I confirm the issue. It does compile properly in raspberry OS 64 bit tough.

Ok, after trying again to compile on a 32 bit build of raspberry pi OS, I don't think this is a bug. It does compile if you point out python...

This also happens in my arm64 build on raspberry pi os bullseye 64 bit. I use a gog version of the game.

Forgot to mention that for the game to compile in raspberry pi os 32 bit I had to change mveasm.cpp. In line 2060 I changed "#define int3 __asm__ __volatile__("int $3");"...

Does this help?: Thread 1 "Descent3" received signal SIGBUS, Bus error. ReadFace (ifile=0x23121b0, fp=0x90f4fd28, version=127) at /home/pi/Descent3-main/Descent3/LoadLevel.cpp:1980 1980 fp->face_uvls[i].v = cf_ReadFloat(ifile); #0 ReadFace (ifile=0x23121b0, fp=0x90f4fd28, version=127) at /home/pi/Descent3-main/Descent3/LoadLevel.cpp:1980 #1 0x001153b0...

I successfully compiled in a Raspberry pi 5 with Bookworm and I get a similar console output as above with gopher64 not launching properly.

Same here on raspberry pi os 64 bit, same issue with nblood and eduke32 alike