Fredrik Lindahl
Fredrik Lindahl
> this can be done by writing an external compiler from .map to gltf. I actually did this, it is open source here: https://github.com/flindahl/map-to-gltf It works quite well, and wasn't...
I'd like to bump this - I'm currently using the editor for a custom engine, and this would certainly be a quality of life improvement. If no one else feels...
Yeah i've got the same issue! Nothing shows.
I haven't had plans on implementing CSG union for a while... I'm not sure how to handle the worldspawn entity, since I mainly use this tool for directly exporting maps...
Does it give you any errors? What are you passing as arguments to the cli?
We have the same problem. Can't use compositor effects for many post effects if you can't sample the depth buffer... :( Using Forward+, MSAA disabled, depth prepass enabled.
Ah that worked wonders! Thanks! Don't know why I insisted on using an image2D. Haven't done gfx programming in a while I guess... For anyone who hits the same snag,...