Finalspace

Results 54 comments of Finalspace

> You ever get this working? I'm also curious to see how your GetCommentMatches() works. Initially i was using pure regex to detect the comments blocks, which may contain doxygen...

Awesome, Thanks for that explanation! Now everything works as expected, expect for one thing: The comment doc blocks are not colored the way like i want it to be, so...

Thanks for the info, but i have now fully implemented everything myself: https://github.com/f1nalspace/doxygeneditor/tree/develop

Thanks for finding the issue. I made a simple change, can you please check out the following branch and report me back if that solves the issue? https://github.com/f1nalspace/final_game_tech/tree/bugfix/127-incorrect-default-window-color

Okay, I added the WS_VISIBLE flag now, but when I test your example - I still get the same issue. If I enlargen the window, the default color (in my...

Please try to replace ```c fplEvent ev; while(fplPollEvent(&ev)) {} ``` with ```c fplPollEvents(); ``` Will this solves your problem? The difference is that FPL uses a win32 fiber system that...

Ok, basically it has nothing to do with the software video output. Basically, you can use fplInitFlags_Window and a fplVideoBackendType_None to identify the problem, right?

I cannot reproduce the issue, on my main dev system it's gray always - without any video backend. Right just after CreateWindowExW and after ShowWindow. ![grafik](https://user-images.githubusercontent.com/8553469/137115170-56742fbd-5a97-4b6b-b6db-f56fb0208a6e.png) But changing it back...

> I think I found the culprit > > https://github.com/f1nalspace/final_game_tech/blob/ef84599a07217029fd77f4b91cf26e5cc2af6fab/final_platform_layer.h#L11455-L11461 > > The background is filled with the brush on getting the `WM_ERASEBKGND` message. > > https://docs.microsoft.com/en-us/windows/win32/winmsg/wm-erasebkgnd > > >...

Requires to fix #103 first, because it has its own font loading code which prevents final_render.h to work.