James

Results 27 comments of James

Ninteno uses Mini XML: https://github.com/michaelrsweet/mxml

I notice Mii Maker meta.xml has a matching group_id in it ``` 00000400 ```

I see GX2Invalidate(0x40, ...) in GX2InitFetchShaderEx

Can we close this @achurch ? :+1:

Updated status on this - we can only use this as a performance hint. Not all games actually consistently invalidate memory between CPU and GPU so we cannot solely rely...

Looking pretty solid overall - will merge it when I get a chance at my PC. I was wondering if you had any thoughts on improving the API between the...

padscore_kpad.cpp gCoreButtonMap is now unused. In KPADReadEx you use gLastButtonState but don't update its value., Also gLastButtonState should be moved to sKpadData->lastButtonState. And it needs to be per controller rather...

I am not against adding support for compiling on aarch64, I recommend starting in [common/platform.h ](https://github.com/decaf-emu/decaf-emu/blob/master/src/common/platform.h) and adding defines for architectures

Still happens in GX2InitFetchShaderEx as it asserts on setting -1 to bitfield: `vfetch.gpr = vfetch.gpr.DST_GPR(attrib.location);` `BITFIELD_ENTRY(0, 7, uint32_t, DST_GPR);`

I built with the latest Vulkan SDK 1.282.0 on both Windows with VS2019 and Linux with GCC9 and do not see this issue, What compiler are you using?