exformation
exformation
Oops. `if (obj is Hit hit)` should be `if (obj is TaikoStrongableHitObject hit)`
> Gonna be honest here I'm not sure I see the point. There's not much of an interesting gameplay idea in here. It's just something that was presumably easy to...
> I agree that stuff like swap is low effort but there's also _an idea_ in swap. Something meaningfully changes in gameplay. Patterns need to be played differently. Meanwhile with...
Mentioned this PR here: I understand not wanting to merge every person's mod idea. I think this one isn't that niche, so could maybe be an exception, but 3rd-party mods...
Sorry I didn't see that when searching `IsKeyPressed` issues. I mentioned the context for some clarity, but I still consider this a bug. Raylib received a press event and a...
Regardless, an input shouldn't be dropped because of lower FPS, and an input shouldn't be dropped because someone tapped a key quickly. While typing on a normal keyboard I registered...
Are there examples of polling on a thread? I asked a different question about timestamping user input with a thread in the discord and JeffM told me it wouldn't be...
> For that amount of precision ... I've been messing with GLFW and SDL2 and neither have issue seeing the press/release events. The function here will trigger on both PRESS...
> like `IsKeyDown` and `IsKeyReleased` both returning true in the same frame Do you mean `IsKeyDown` and `IsKeyUp`, or `IsKeyPressed` and `IsKeyReleased`? Assuming the latter.
I suppose SDL users have dealt with this just fine? If they get a press and release in the same frame, then the event queue will have both of them...