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Just to clarify, equipped wig items override the hair id in the appearance packet data?

Thank you for sharing your work. Unfortunately the PR appears to not be mergeable currently, due to conflicts that arose since it was originally created. I apologize that it took...

As you said, and as was previously discussed on Discord, I believe as well that we should be able to cancel a skill entirely and immediately, regardless of how officials...

You're right, we absolutely wouldn't be able to rely on pads being the solution. Especially because we don't know whether some pads might need to get cancelled with the skill...

Do you have information on how officials are handling this by any chance, and where the information is stored? I think we should learn more about the requirements.

Thanks. That's about what I expected 🤔 That opens up the question of whether we should perhaps use scriptable functions as well. We could still put them into the skill...

That's a very good question. There aren't _that_ many skills that are affected by the speed rate data, but they do exist, so the answer is most likely yes. We...

By default, `SklSpdRate` is potentially affected by three things: the skill's speed rate, dex, and buffs, though the latter two only if the respective toggles in the skill data are...

Thanks for the PR. Since it essentially depends on #312, and that one is still a draft and will presumably require changes, I'm going to make this one a draft...

Thanks for the PR. And it's absolutely fine to put Pavise into a separate PR if it's overly complex, but I looked it up out of curiosity. It appears to...