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Wig Appearance Missing

Open kenedos opened this issue 1 year ago • 1 comments

In this game your character either shows its own natural hairstyle or override your current displayed hairstyle with an equipped "Wig" type item.

AppearancePcHelper.cs should send the wig style ID if a wig-type item is equipped instead, but we need to be careful not to accidentally consider wigs (that are items) in the stylist NPC.

An example for this issue would be creating an item with >item 12150, and then equipping it to notice the character's hairstyle does not actually change.

Note that some hats are considered wigs. An example would be item ID 12139, which looks a lot like a hat but is actually considered a wig. This does not change much effectively but is good to have in mind in case we want to add wigs as natural hairstyles directly to the stylist NPC.

kenedos avatar Nov 11 '24 13:11 kenedos

Just to clarify, equipped wig items override the hair id in the appearance packet data?

exectails avatar May 21 '25 21:05 exectails