ewaldman
ewaldman
When the user selects or clicks on a button or a drop down there should be some logging as to the current state and also which callback function was called
Thank you for responding. Once I added the 'event' parameter to events the brushes do indeed work. However, I have another question. The event I am using is renderlet. The...
On further investigation , it seems that my first way of the function was right. this.timeLineChart.on('renderlet', ( chart) => { chart.select('svg').attr('width', null).attr('height', null).attr('viewBox', '0 0 ' + TIME_LINE_WIDTH + '...
Hi. We seem to have narrowed down the problem. Here is the rendlet code - see the bold part this.timeLineChart.on('renderlet', (chart) => { chart.select('svg').attr('width', null).attr('height', null).attr('viewBox', '0 0 ' +...
Yesterday we thought that the issue is a 'rendlet' problem. However, today we noticed that even when commenting out rendlet code the brushes don't work in a timeline. (Don't know...
Hi. Here is the code we are using (obfuscated a bit to protect the innocent....). Perhaps you can tell what we need to do to fix it so that brushes...
We took out mouseZoomable and now the brush does indeed work. Is there anyway we can be notified when mouse zooming is fixed? Thank you so much for all your...
We have a follow up question. We ripped out our home grown 'renderlet' code and started using useViewBoxResizing . The code works, however our jasmine test throws an error now....
Our test case runs in a "headless chrome". This probably causes it to call redraw before rendering. How would we work around this problem so that the test doesn't crash/fail?...
Regarding the crash when we do testing - see above: To recap, dc.renderAll does lots of work, and part of it is a call to sizeSvg. In there the code...