Mario Steele
Mario Steele
If the Above Solution does not work, and you still want Absolute positioning, I created a Extension function that uses layers to generate Absolute positioning of elements. ```c# public static...
It sounds like your using the Godot 4 branch of the project, as the released version, 0.2.3, is set to use OpenGL already. Godot 0.3.0 will be set for OpenGL...
Ah, Ok, Now I see what you are talking about. I will see about adding a Setting to the Project Settings dialog to switch the engine from Vulkan to OpenGL,...
Yes, well, the reason why I was suggesting making it a Project setting, is cause the Editor will use the setting from project.godot to determine which rendering driver to use....
This is already implemented. If you goto the Godot Tab, and Select Tuxfamily as the mirror, then right next to it, click the Tags button, you'll see Stable, Alpha, Beta...
So, this problem is 3 fold, which actually one is just a technicality. Currently, you have no Default Engine selected in the Settings Panel, so when you imported new projects,...
Flatpak support may be investigated in the future for v0.3.0, when I get closer to that target goal. Godot Manager isn't really meant to be installed System wide by default,...
This is a Known issue with the 0.2.x branch of code, that is going to be re-written in the 0.3.x branch of code, which is being based on Godot 4.
I will look into implementing this, but I need a cross-platform solution, as Windows isn't the only platform that has Jump Lists, though it's denoted differently in Linux based Desktops...
The next version of Godot is going to implement a Systray Icon capability to the engine. However, it will not implement it for Linux, so I will implement this in...