etinquis
etinquis
Added test to dump backend info:  
+1 for merging this, it was invaluable for fixing the linked issue.
@redcape Yeah it seems like it, but one can only hope 😄
I've managed to get it working with the following dockerfile, building nashorn, renaming all the classes into the old namespace with jarjar, and copying the jars over into the mockserver...
[This](https://github.com/openjdk/nashorn/blob/2eb88e4024023ee8e9baacb7736f914e3aa68aa4/src/org.openjdk.nashorn/share/classes/org/openjdk/nashorn/internal/codegen/CodeGenerator.java#L4646) and any other string-based references to class paths is my guess. I doubt jarjar will be modifying any strings like that, so short of patching the nashorn code directly...
OpenGL progress  Added cubemap tests to veldrid that the cover the cubemap generation that was previously broken. Passing in OpenGL and Vulkan, failing in D3D11.  There appears to...
OpenGL working now; was an issue with resource naming in the sample. 
Most of the d3d11 test failures were problems with the tests. I was ignoring the existence of row pitches, causing reads of memory outside of the intended bounds of the...
Tests passing now  Been focusing on OSX. Added https://github.com/etinquis/veldrid-spirv/tree/feature/setshaderversion to the list of dependency changes (this adds the ability to set shader version when cross-compiling, and lets me up...
Direct3D11 is no longer completely unsupported, though it's looking stellar 